All the Talk about MH Undetect

Smith2450

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Whats all this talk about this new program out to make Maphack undetect? This C++ type of program. How does this work? Do we copy the code? Take it to C++ and turn it into a dll and place it into the folder with easymap? Im so frickin lost, but so eager to learn. I was going to go to college for this computer stuff. Decided not too.. kinda wish i would of took more c++ and sh*t tho so this would all be more visable to me. Just start leaving replys on this. Flame away too if you must i dont give 2 sh*ts. Thanks...

Keep up the hacks personally and everyone WOULD agree if they wanted too, but the game is MUCH funner with a working non bannable maphack so DONT sit there and say its not, when you find that UBER drop youve been looking for that took 45 meph runs but only took 35 mins to complete with mh. So lets see what you people have to say on that.
 

Mongyu

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I doubt it is going to be "Undetectable".. 1.0 MH wasnt fully undectable.. And tell that to Blizz employs.. They seem to not care if we find that UBER drop..
 

RedGanksta

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am i wrong or didnt every1 who used easymap 1.11 get banned? is that what ur saying mongyu?
 

fattyxp

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Netter never claimed that 1.0-2.0 of his maphack was undetectable. In fact he warned people because he didn't know much about the antidetection and didn't know what to do. Doesn't surprise me that so many people got banned for it.

What you have to do with the code as is, is make source for your own maphack, and integrate this code into it. So instead of using the standard loaddll api's you use these functions and it "loads" the dll manually.
 

_Ace

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fattyxp said:
Netter never claimed that 1.0-2.0 of his maphack was undetectable. In fact he warned people because he didn't know much about the antidetection and didn't know what to do. Doesn't surprise me that so many people got banned for it.

What you have to do with the code as is, is make source for your own maphack, and integrate this code into it. So instead of using the standard loaddll api's you use these functions and it "loads" the dll manually.
Exactly, the function emulates the loading thru other API calls but not LoadDLL so the target process can't even "feel" it coming :p.
 

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