Akules SCUMS Tutorials [v1.0]

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Make nifty (realistic) terrain in seconds!

Tutorials
A small tutorial by Akule
Disclaimer:
: Note: i do not claim to be an "expert" like Bolt and Omega (Tuxedo Templar). I am simply trying to help you guys out and make the SCUMS community at BF a little bit better ;). The following tutorial was written by me through my experiance. It will undergo many changes through the future and i hope you enjoy it. :). I give complete credit to any skills i learned from www.staredit.net, probably the absolute best map making site i have ever seen. If any tutorials written by me resemble one found at staredit, it is probably because i have learned a lot of my skills from there. If i do write a similar tutorial to one at staredit you will see Original Concept/Tutorial by [name]. I do not assume full credit for all of the tutorials here. [/disclaimer]



Table of Contents:
To be edited



Nifty Terrain in Starforge



You will learn to make nifty terrain using starforge. The above is just the tip of what you can make using this method and this program, and if you put in more than i did (about 5-10 mins for the above) than im sure you'll get some nice looking terrain.



Step 1:

Open up whatever you will be using to place the building on. I just created a new document. I suggest using Scxe to create the basic terrain and then using starforge for creating the more difficult details that you're learning from this tutorial.


Step 2:

Go to the terrain layer (layer < terrain) and click palette. You'll now see you have a whole bunch of small squares of different terrain. Scroll down until you get to the point where you have a bunch of wall like structures that can be used to make a buildings wall. I usually use a lot of different ones.




An example of some different tiles you can use.



Step 3:

Now this is the hard part. Being creative, start mapping out one side of the building. There are many different tiles that can be used to make a wall, you just need to play around. After you get the basic outline of one side, go back to your palette and scroll around until you find a wall tile facing the opposite direction. Repeat. now that you have a basic outline, you can go through using wall tiles to build it upward. The roof is the hardest part.


Step 4:

Te ceiling is basically the same. Grab your palette and scroll around until you find a suitable roofing tile. They are usually a bit harder to see, but once you find one you wont have too much trouble building around. Remember how the building needs to look from the view point you're at.


Thats all there is too it! If you get something you like, then you can make it a brush, but thats a tut for another time. :wavey
 

-MatriX-

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LOL akule. you terrain sUcks! dont report


HEres my tutorial.


Entering and exiting Car tutorial

lets say marine is a man
tank= car




2 location method.
-location marine (3x3 suqare for best results)
-location inside car


conditions
-always
action
-Center Location Marin on Marin at anywhere

next trigger

condition
-unused player brings 1 tank to location marine

action

-move all marine at location marine to inside car
-give all tank to player 1 at locaiton marine


now to leave teh car by seigeing


condition
-player bring 1 SEIGED TANK to location MARINE
-give all seige tank to unused player
-move marien from inside car to location MARINE





tehre ye go
 

R[s]T

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Originally posted by Akule
Well matrix like i said my terrain was just a quicky job for this tutorial. I have some other examples of pieces i spent a lot of time on.
dude, i terrain i make takes me 2 mintues from scrath, i'll upload a pic but i dunno how. my alpha is cumming out soon
 

Lwek

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Look at this. Play this map under melee to see some of the sprites go into action. Did this all within an hour I think.
 
B

Beren Erchamion

Now besides just making huge temples, which don't really require alot of skill at the end of the day, and don't look all too original, here is a screen from my Rpg series. It's a ruins site. Note that by using bush sprites, I have managed to create a "moss" or "vine" effect down the temples and the walls. Ancient guard towers from the space sprites complete the effect.

EDIT: I absolutely love the staircase though. Nice terraining.
 

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