Adding Points to Skill sets

God Illuvatar

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OK I think the map is Outpost RPG. When you kill a certain amount of points, you get a civ. You can then attribute the civ to building up your experience (Kills), your weapons, your amour, etc, among others. I checked the map out in the editor, but I couldn't figure out how to do it. There was just too many triggers to sort through. And I've gone over the actions in the editor many times. I remember once seeing something along the lines of Clear Combat Data, but I can't find it anymore, and besides it wouldn't help. So can anyone tell me the triggers or w/e it is I need?
 

Lwek

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I apparently have no clue what you're talking about. Are you talking about when you upgrade attack, you can set a trigger to add the upgrade attack points?
 

rune_warrior

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this is my guess at what you mean.
you are a guy killing people, ev\ery person is worth a certain amount of points, when you get say 200 points you get a civ.

you can use the civ to increase your exp(what?), your attack, or your armor, only one.

right?
 

Tuxedo Templar

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I think the tricky one to get is how you can increase your experience (I think it was) such that you gain more civs per kill. That would have to be something similar to the techniques I used in my calculator map, where you do simple math to multiply the amount of points earned per kills score acquired. Maybe not even that, maybe its just for each kill score amount you earn the triggers set it back to 0, then based on what exp level your at, it'll add accordingly to your civ count per that kill score amount that was set to 0. Dunno if that makes sense, but its probably something like that. I haven't really looked at the triggers though.
 

battle plans

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i think what he means is in the game u can use your your stats to make it easyer to get experices so i think he's trying to find out how to make it so u get more exp for each guy by just going on the becon u understand?
 

FakeNameHere

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Ahh... Battle Plans got it. How do you gain more experience for kills after going onto a beacon. Surpisingly, Flike (the mapmaker) didnt use switches. But if battle didnt clear up your question, then illuvator wanted to know how to have 'every 5000 exp you get another civ' or something.
 

Rune_Scape

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:tnt

its ez you use switches
example:
conditions
Currett player brings 1 (unit) to (location)
actions
Set switch


conditions
switch is set
actions (player) kills at least 1 unit
add (however much xp)
preserve trigger
 

rune_warrior

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you dont have to use switches
e.g.

CONDITIONS:
current player has 100 kills
ACTIONS:
create 1 civ for current player at loc ___
subtract 100 kills

then

CONDITIONS:
current player brings 1 civ to loc ___
ACTIONS:
add 25 custom
(optional) add 1 mineral
add 1 gas (if upgrade)
 

FakeNameHere

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Your mac looks like windows.. You suck.. jk....
Its the other way around, my Windows copies a Mac. And Runescape is wrong, there are no switches. First, he has hidden powerups, and whenever you send a unit to the stat, you kill a powerup owned by you.



Cond:

When current player has suffered at exactly 1 death of 'health'

Act:

Modify hit points for current player at Heal



I know its got more then that, but I don't remember so much. Sadly he didnt protect such a good map, and the game has quite a few bugs.
 

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