Acquisition Range

Xantan

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A unit can sense another unit nearby without seeing it, if a unit triggers it, or just because its within the acquisition range set for units specifically in the map editor. I've had a unit run across a map because I attacked another unit, no way in hell it coulda seen me.

Also, if you're dealing with NPC Hostiles, make sure you put on npc camp, or else, they will run at buildings etc from not far, and they will wake up if you come near/build/do triggering things. :rollie
 

ChrisH36

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The maximum range that a unit can auto-engage a unit. If it extends the unit's sight range. Another unit must "spot" for it so it can perform the engage.
 

Hsinker

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But with default acquisition range of a footman, it runs from the top of the map to the middle in a 128x128 map because its allies are under attack?

Off topic: What causes a unit to return to base even though it has instructions to continue on a path?
 

x42bn6

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Various things, depending on how Warcraft III implements it. The most basic one is when it cannot complete the task so it returns to its last sensible state in its memory, which I believe is the first event that created it - which is its starting point. For example, if a region is just out of its movable area, or a spell attacks it and changes its action so it forgets its true action, but it cannot complete it. It's not an easy way to describe because sometimes it returns, but sometimes it just stops and stands.*
 

ChrisH36

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If it didn't pick up something to attack in its range, it should return to the spot it attacked from.
 

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