About SCMDraft 2.0...

Neophos

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Wee! First post and topic =D

Anyway, i´ve been playing with maps for around 2½ years. I never really finshed one, becaus i mostly just do test maps and such.

Now i´m workiong on an Naruto RPG (There are so many DBZ ones, we need a Naruto, or maybe a One Piece one instead), and i´m doing it in the 0.4.5 beta of SCMDraft 2. But, it seems there are no triggers in that version.

So, which editor can i use to open the map in, make the triggers, without many objects and such geting wasted (like in Starcraft X-tra editor)?
 

Lwek

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Welcome to BattleForums.
I hope to see you as an active poster.

To answer your question:
Get StarForge v2.2
But, I must know, what are the 'objects' that are getting 'wasted' in SCXE. If it's sprites and stuff like those, then I'd suggest you first make the map with triggers and everything else before placing those sprites.
 

Neophos

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Its doodads.

Since i´m making a Naruto RPG, its a huge forest.

Or basicaly, loads of overlapping tree doodads.

Also, doesn´t StarForge have the "write the triggers" thing, instead of the usual Staredit look?

Oh, and can i add you on AiM? I plan on making more maps now that i haven´t played SC in almost half a year, so i might need some help here or there ^_^
 

Zeroth

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yes, StarForge does has write in triggers, but you can do so much more with those then normal triggers! your not limited so much
 

Neophos

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But i suck in writing triggers...

I make way to many typos X__x
 

Lwek

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Neophos said:
Its doodads.

Since i´m making a Naruto RPG, its a huge forest.

Or basicaly, loads of overlapping tree doodads.

Also, doesn´t StarForge have the "write the triggers" thing, instead of the usual Staredit look?

Oh, and can i add you on AiM? I plan on making more maps now that i haven´t played SC in almost half a year, so i might need some help here or there ^_^
Since StarForge hasn't been completely or close to being a bug-free program, I haven't really done much 'tootling' around SF. I figured out that you can't actually place doodads in SF. You can place sprites, but units can walk over it.
The SF trigger system needs to take some getting use to. It's not like people become expert map makers the day they double click on Staredit.
I don't use SF for a lot of map making yet mainly because it's not a finished editor.

Of course you can add me onto your AIM list. That's why I have it in my signature. But, lately, my AIM activity has decreased.
 

Neophos

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Yeah, i gonna do it in Starcraft Xtra, then when i have done the rough look and triggers, i´m gonna take it to SCMDraft, and do all the overlapping and such.

Expect a finshed Naruto map in...maybe some days =D or longer, don´t really know.
 

Lwek

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Please post your map here or in a new thread when you're finished. I'd like to see it. See your skills. See what competition I got;)
 

Neophos

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Skills - Little
Competition - Since the regular B.net player is happy with 5 triggers, 1000 unit spawn and some units to buy, i guess it´s not so ard to become better >_>

^_^

EDIT: I guess i can use this one as my "help" thread, instead of starting a nwe one.


Anyway, i´m trying to do an original way of training (almost every other RPG has the usual "beat-40-enemies-and-get-stronger" system), which is basically running to varius locations, thus triggering switches.

Now, it´s not supposed to be very abuseable. So, i only want them to be able to get stronger by running 3 times. But how to you make that the switches gets inactive or disappears after a player activated, or "set´ed" them, three times?

Thanks for help ^_^
 

Lwek

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I have no idea what you're trying to say. You're going to have to explain better.
Something to do with clearing switches after the switches are set? If that's the answer you're looking for?
 

Neophos

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Ok, the explanation sucked.

So, another.

Se, i wanna have this original training system, because the ordinary would make them to powerful, and it´s boring. So, i want to use this "Run a lap" system, where i have made 7 locations with switches. You start at switch 1, next location clears it, and sets switch 2 etc. etc.. When switch 7 is cleared, you gain a Mineral to upgrade. However, i only want this to be possible 3 times, because else, you can just train enough to be way to strong, and that would be exactly like all th DBZ games. So, are there any way to disable a trigger after it´s used 3 times, or do i have to make 3 individual ones, with more and more switches?
 

Lwek

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The complex way would be to have a counter that keeps track of how many times you train. One example would be a death count tracker. Everytime you complete the 'training' it'll add 1 death count of a (unused unit in game for example:)Kakaru. When you reach 3 death counts of a Kakaru, then you can have actions that'll constantly keep the switches cleared.
Since I know almost nothing about your map. I can't really give you an example trigger.
 

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