A2 merc

Zerglite

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do you think this would work well for an A2 merc..

not so much dmg as EBOTD... but i think all the auras are pretty funny...

A2 Holy Freeze merc

Wep - runeword Infinity

Infinity 4 Socket Polearms Ber + Mal + Ber + Ist 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+255-325% Enhanced Damage (varies)
-(45-55)% To Enemy Lightning Resistance (varies)
40% Chance of Crushing Blow
Prevent Monster Heal
0.5-49.5 To Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30 Charges)

Armor - runeword Dragon

Dragon 3 Socket Body Armor/Shields Sur + Lo + Sol 20% Chance to Cast Level 18 Venom When Struck
12% Chance To Cast Level 15 Hydra On Striking
Level 14 Holy Fire Aura When Equipped
+360 Defense
+230 Defense Vs. Missile
+3-5 To All Attributes (varies)
+0.375-37.125 To Strength (Based on Character Level)
Increase Maximum Mana 5%
+5% To Maximum Lightning Resist
Damage Reduced by 7

Helm - runeword Dream

Dream 3 Socket Helms/Shields Io + Jah + Pul 10% Chance To Cast Level 15 Confuse When Struck
Level 15 Holy Shock Aura When Equipped
+20-30% Faster Hit Recovery (varies)
+30% Enhanced Defense
+150-220 Defense (varies)
+10 To Vitality
Increase Maximum Life 5%
+0.625-61.875 To Mana (Based On Character Level)
All Resistances +5-20 (varies)
15-25% Better Chance of Getting Magic Items (varies)


this will give the merc conviction ( less enemy resists )

and all 3 of the pally elemental dmg auras ( holy shock, freeze, and fire )

should work out well considering it would be able to hit anything with all of the varying elemental dmg and phis dmg

Whadd'ya think?
 

Shadow-Hunter

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that runewords will be very expencive.. and I think u can make a Better merc with less expenciv gear.
u use 5 Hrs and a few medium runes.. and for that u can get some better stuff :) like forti or Coh
But the idea is fun i think ... u can try making him in Single player and see if he do some nice dmg :p
 

Darkmatter

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That's awesome. He would be a walking elemental bomb, so to speak. I think it could definately work. And if not ,it's still unique and damn funny to get a mercenary like that. I actually want to go make it now, sigh.
 

Zerglite

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Darkmatter said:
That's awesome. He would be a walking elemental bomb, so to speak. I think it could definately work. And if not ,it's still unique and damn funny to get a mercenary like that. I actually want to go make it now, sigh.
so do I :)

it would do around as much as a merc with a BOTD... cept around 25-75% less ED, not including all the other stuff BOTD gives

I LOVE MY IDEA!!

use it with a pois necro and you'll be using every element there is!

Phis, lit, ice, fire, and pois

and his aura from his wep would lower their resists so he does more dmg

2 Ber
1 Mal
1 Ist
1 Sur
1 Lo
1 Sol
1 Io
1 Jah
1 Pul

the 2 Ber and the Jah will be hard as **** to get...
 

Carbon

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I had an idea like that with a paly

Dragon
Doomzerk
Phoenix
Dream
Max Conviction
Max Vengeance

Vengeance costs alot of mana so you will have phoenix...and conviction lowers def and resist to elemental dmg....i think both ideas would be fun to play with
 

Zerglite

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Darkmatter said:
Ya...the runes would cost a good bundle to get, but you would probably have the most unique mercenary on Diablo II so it would be worth it.
it'd be like.. whats your merc?

he's a.... um..

a... well... he's everything... all in one :)
 

Zerglite

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the dmg ( just elemental ) would be

lvl 14 fire
73-85 ( 12-14 area )
lvl 15 shock
1-648 ( 1-108 area )

and w/e the + from holy freeze is

and conviction lowers their def by 83% and resists by 85%
 

Zerglite

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Darkmatter said:
Nice double post. You know where the edit button is. ;)

I could see people wondering what your mercenary is. Or wondering how to make one like him. :D
:)

first double post since my first day :heart
 

Zerglite

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stats for the merc at lvl 99, ( he is a a2 nm defense merc if u didnt know )



the wep ^^

damn decent dmg... not as much as botd... but still.. enough to get the job done



armor... again.. its not the best.. but its damn good enough for me!



the helm ^^


him in all his glory



another one of him totally kicking ass :)




he did fairly well, all things considered, went through a1 NO PROB untill andy... who proceeded to kick his ass :(


IMPORTANT
BUGS WITH THE EQP I MADE!!!

the items arent indestructable... they just got made that way since it was default.. and i was too lazy to change it

ALSO!!

the + vitality, +str and +mana the items give are actually given by lvl... but i couldnt figure out how to make the values turn out right

should be this instead


from Weap
0.5-49.5 To Vitality (Based on Character Level)

from Armor
+0.375-37.125 To Strength (Based on Character Level)

From Helm
+0.625-61.875 To Mana (Based On Character Level)
 

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