Alright I've looked through the FAQs and Tutorials, a TON of helpful information on them. I'd like to thank everyone that put them together as you guys have helped me greatly in my quest to learn to use this damn editor.
I'm making a map (of course) same in style as DOTA allstars.(guinsoos version). I'm not wanting to unencrypt his map just to take a few triggers becuase then i'd be tempted to take them all and where is the fun in making a map in that.
So these are the things I need help with.
QUESTON1 : In the DOTA map when you start the game and everyone is logging into it, it has it divided into two "forces" of which the first player of each force, player 1 and player 7 are controlled by the computer, and everyone else is set to race NE/Undead depending on which force they are in.
I thought that this would be easy. Went to the edit forces option. (scenario->force properties). I moved everyone around to the correct force, renamed each force. Then I went to the first tab on that screen and set the first one to be Human/Computer and the 7th one to be Orc/Computer. The rest are set to Human/User and Orc/User respectively. When I start a game it has it divided into forces but the player 1 and player 7 aren't computer control automatically.
What am I missing?
QUESTION 2: I made new buildings that work like taverns. Put new heros in them that i've started making. Problem. In order for all players of a side to use a building i made it neutral passive. But now you need to have a unit close to the building in order to use it. DOTA you just pick it and your hero appears and done. How is he getting around this need for something to be close to the tavern in order to use it?
QUESTION 3:
How do I remove a hero from a tavern after it's been chosen?
FINAL QUESTION:
I've noticed that icons for hero abilties are placed according to a 2dimensional array setup. Most arrays in most languages start at index of 0. (i.e. so an array with 3 items is index 0..2). I thought this was the case and it seems to work, but when reading a tutorial on here about arrays in all the examples they started indexing at 1. Is it just 0 in the WE, but if actually using it in a trigger it indexs at 1?
Thanks for all the help in advance, you'll probably be seeing me alot around here!
I'm making a map (of course) same in style as DOTA allstars.(guinsoos version). I'm not wanting to unencrypt his map just to take a few triggers becuase then i'd be tempted to take them all and where is the fun in making a map in that.
So these are the things I need help with.
QUESTON1 : In the DOTA map when you start the game and everyone is logging into it, it has it divided into two "forces" of which the first player of each force, player 1 and player 7 are controlled by the computer, and everyone else is set to race NE/Undead depending on which force they are in.
I thought that this would be easy. Went to the edit forces option. (scenario->force properties). I moved everyone around to the correct force, renamed each force. Then I went to the first tab on that screen and set the first one to be Human/Computer and the 7th one to be Orc/Computer. The rest are set to Human/User and Orc/User respectively. When I start a game it has it divided into forces but the player 1 and player 7 aren't computer control automatically.
What am I missing?
QUESTION 2: I made new buildings that work like taverns. Put new heros in them that i've started making. Problem. In order for all players of a side to use a building i made it neutral passive. But now you need to have a unit close to the building in order to use it. DOTA you just pick it and your hero appears and done. How is he getting around this need for something to be close to the tavern in order to use it?
QUESTION 3:
How do I remove a hero from a tavern after it's been chosen?
FINAL QUESTION:
I've noticed that icons for hero abilties are placed according to a 2dimensional array setup. Most arrays in most languages start at index of 0. (i.e. so an array with 3 items is index 0..2). I thought this was the case and it seems to work, but when reading a tutorial on here about arrays in all the examples they started indexing at 1. Is it just 0 in the WE, but if actually using it in a trigger it indexs at 1?
Thanks for all the help in advance, you'll probably be seeing me alot around here!