A few questions

i_killa_you

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Ok, im quite new with World Editor and need some help.

1) How do you adjust the damage given by abilities like Trueshot Aura, I want it to have +24 damage.

2) How do I make it so that you can see the entire map except for the enemy base?

3) How do I make it so that when you select a hero at the beginning, the hero respawns in your own team's base?

Thank you for any help you can provide.
 

Dream_Walker

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i can answer number one.

simply put, you cant really. it goes by %'s
 

x42bn6

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1) Try using Command Aura instead, but modify its icons and effects so that it looks exactly like Trueshot Aura.

2) ... That's difficult. You could have lots of 'dud' units with no model and scaling (so they are invisible) with Locust (so they are unselectable) all over the map to give you line of sight, but that is a very poor tactic, because you have to ensure that all the areas are covered. I do believe that one of the triggers works for this, though.

3) Event:
A unit is selected (or whatever your event is)

Action:
Unit - Move [Last created unit] to [Starting position of [Player ...]]

*
 

Octopor

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2) You'd have to fiddle around with it a bit and make multiple ones but here...
Events:
Map Initialization
Conditions:
None
Actions:
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (whatever point) to a radius of (something something something)
 

i_killa_you

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Thx a lot guys, ok about the hero respawn thing. The starting point for all players is where the hero selection is, like where the wisps are. How do I get around this?
 

x42bn6

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i_killa_you said:
Thx a lot guys, ok about the hero respawn thing. The starting point for all players is where the hero selection is, like where the wisps are. How do I get around this?
If you don't want the Wisps or the starting base, delete the Melee trigger about creating starting units.

If you want them, but you want it elsewhere, make a region and target that instead.*
 

i_killa_you

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Oh no, thats not what I meant, but sorry I phrased it poorly. I meant I want the wisps to be there because thats what im using to select the heroes with, but along with the wisps I purposely placed te starting points there. However, once you select the heroes I want them to spawn in your own base. How do I do this? Like create a region in each base and tell the triggers to spawn the hero in your corresponding team's base.
 

ChrisH36

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x42bn6 said:
2) ... That's difficult. You could have lots of 'dud' units with no model and scaling (so they are invisible) with Locust (so they are unselectable) all over the map to give you line of sight, but that is a very poor tactic, because you have to ensure that all the areas are covered. I do believe that one of the triggers works for this, though.
OR YOU COULD ALWAYS: Put a location over the enemy base. Then reveal whole map, then don't reveal that section of the map afterwards.
 

i_killa_you

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Sorry for being annoying, but I have one more question. How do I display text in a map? Like in some maps you can actually see the text in the map itself, how did people do this?
 

ChrisH36

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Create Text at location, I think its somewhere there.
 

i_killa_you

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Umm..can you be more specific please?
 

ChrisH36

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Generate Text at Location?
 

i_killa_you

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Im still not following you, lol sorry.
 

ChrisH36

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Heh, it took you that long to see it was a piece of trigger. But yeah, thats how its done. Use Kill Text at location to remove it.
 

i_killa_you

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Can you give me the full trigger code please? I am really noobish at triggers. OMG YES, I got it!!!

Ok back to my other question, I still dont know how to spawn my heroes in the corresponding teams base, any help?
 

ChrisH36

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When the hero is created

You remove that hero that was created (trust me)
Then re-create the removed hero at the location that is at your corresponding team's base.

OR

Simply instantly move the created hero to that location (region).
 

i_killa_you

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Well, I already can do that, its just that all the heroes spawn at the same spot (the middle) and I dont want them to fight right off the bat like that. I want it so that the heroes can be created to your teams base automatically. How do I create 2 seperate regions (each for one base) and actually have the triggers know where to place the hero in which region?
 

ChrisH36

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That sounds like someone didn't say at which location where that unit will spawn. Because there are many options, center of map, region etc.
 

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