A couple GOOD questions

Aaron7772

BattleForums Junior Member
Joined
Aug 9, 2005
Messages
139
Reaction score
0
Location
At My Location
Ok im editing my hide and fight map, and my players keep running out of creeps to kill!!! how do i make it so they come back about 20 seconds after you kill them? Another thing, some dude threatand to edit my map and take credit for it cause i kicked him out of my game. How do i fix this? another thing, how do you make it so that when ONLY RED says -kick orange or blue ect, it kicks them from game? thanks much appreciated.
:cool:
 

Icedragon

BattleForums Addict
Joined
Aug 2, 2002
Messages
836
Reaction score
0
Location
The Swiming Pools
Well you could right a trigger.
Events
A Unit Dies
Conditions
Dying Unit Belongs to Player 10(or what ever play controls your Creeps)
Actions
Wait 20 Seconds
Create (units) At reigon

the Red kick option is pretty easy
Event
player 1 red types as an exact match -kick blue
Condtions
(NONE)
Actions
game defeat for player 2(blue) with msg (Blah Blah Blah)


As to the guy ripping you off get a map protector and when you go on battle.net to test protect a copy of your map first(Never Protect your original) and host your proctected copy of the map.
 

Aaron7772

BattleForums Junior Member
Joined
Aug 9, 2005
Messages
139
Reaction score
0
Location
At My Location
:huggles thanks. i just got done with the kick triggers, but for the respawn, the creeps belong to nuetral hostile??? not a player!
 

Icedragon

BattleForums Addict
Joined
Aug 2, 2002
Messages
836
Reaction score
0
Location
The Swiming Pools
In that case.

Event
(Periodic Time event) Every 30 seconds
Condtion
Action
Create Units for neutral hostile at a reigon
 

ChrisH36

Guy with Most Posts on Quiet Board.
Joined
May 20, 2003
Messages
15,042
Reaction score
4
Location
Temple Prime, Sarajevo
Making sure that you add a condition there that checks to see if anything is there already. Otherwise, there will be 50+ units there.
 

IceDevil9

BattleForums Senior Member
Joined
Feb 19, 2003
Messages
3,418
Reaction score
3
Location
CA
Website
www.rcthaven.com
Ya, make sure you set a condition checking the region for units already existing.

I usually stray away from the 'Conditions' section, and throw it all into an If/Then/Else (Multiple Actions) trigger.

As far as the Red Only kicking option goes, you can do that, or you can create a system (Which is very heavily used in BW), where Red has a unit, and it attacks a building with low HP and once the building is destroyed, everything the player owns is destroyed and the player loses. That's mainly used do to a lack of the Player types.... event though.

-Frank :cool:
 

NewPosts

New threads

Top