P1(Human)
AM with lvl3 aura and lvl2 Water elemental.
makes lots of mortars (two workshops), and 1337-priests (two Arcanes)
and LOTS of bloodelves (dunno what they are called) with some footmen for the beginning.
P2(Orc)
TC with lvl3 aura and lvl2 stomp
makes lots of taurens (Two totems, and with full defence upgraded, indeed, becase you only use them as blockers with the bashing-the-totem-in-the-ground-ability, so they damage a lot of units) and 1337 Shamans and Spirit Walkers
Attacking Stategy:
P2:
Bloodlust on the mortars, then lightning shield on the mortars, then bloodlust on the taurents, if they have some mana left, then purge the enemy's archers or spellcasters, and kill 'em easy with the taurens. the TC should go to the archers/casters and stomp 'em too (this is very good when u have that speed-thingy availible in the shop)
Spirit link the mortars, and heal the taurens if they die
P1:
First that level3 spell on the taurens, (for the nice armor and attack) then auto-heal
try to summon a water elemental as soon as you have cooled down.
force the mortars to attack buildings (indeed) and unarmored units.
if the enemy have air, then catch 'em with your nets, fast as hell.
If the enemy masses air, to counter you, you just create a beastiary and make lots of batriders, then unstable them out, and net the rest down to the ground.
any good?
AM with lvl3 aura and lvl2 Water elemental.
makes lots of mortars (two workshops), and 1337-priests (two Arcanes)
and LOTS of bloodelves (dunno what they are called) with some footmen for the beginning.
P2(Orc)
TC with lvl3 aura and lvl2 stomp
makes lots of taurens (Two totems, and with full defence upgraded, indeed, becase you only use them as blockers with the bashing-the-totem-in-the-ground-ability, so they damage a lot of units) and 1337 Shamans and Spirit Walkers
Attacking Stategy:
P2:
Bloodlust on the mortars, then lightning shield on the mortars, then bloodlust on the taurents, if they have some mana left, then purge the enemy's archers or spellcasters, and kill 'em easy with the taurens. the TC should go to the archers/casters and stomp 'em too (this is very good when u have that speed-thingy availible in the shop)
Spirit link the mortars, and heal the taurens if they die
P1:
First that level3 spell on the taurens, (for the nice armor and attack) then auto-heal
try to summon a water elemental as soon as you have cooled down.
force the mortars to attack buildings (indeed) and unarmored units.
if the enemy have air, then catch 'em with your nets, fast as hell.
If the enemy masses air, to counter you, you just create a beastiary and make lots of batriders, then unstable them out, and net the rest down to the ground.
any good?