1.11 Guides

Pale_Horse

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I figured, since many people are coming and asking for them why not make some new ones. Only problem is I am good at only the Paladins. If you have any guides, please post them in here, but make them easy to read and understandable. Thank you, and I hope this helps those that are looking for one.

Beginning lvl Gear: (for any melee fighter)
Sigon Set (chipped skull in armor and helm, chipped diamond in shield, chipped topaz in Armor) with Khalims Flail* (flail, heart, eye, brain) as your weapon.
* DO NOT USE THE FLAIL PAST HIGH COUNCIL QUEST OR THE FLAIL WILL VANISH
Khalims Flail should be always on a mule to use for any melee character at lvl1. This flail does duel leech, lightning damage, and insane attack speed.
Also good to have on a mule, is the headpiece to the act 2 Staff. It can be used as a Amulet that gives +10 resist all, as well increased mana.


SMITER:

Stats:
Strength - 90
Dexterity - 125 (at lvl 99 with suggested gear, charms ect this will be enough)
Life - All the rest
Energy - wont need it

Skills: (Slvl of 86 to max)
Smite - 20
Holy Shield - 20
Fanaticism - 20
Defience -20
Holy Bolt - 1
Blessed Hammers - 1
Charge - 1
Concentration - 1
Blessed Aim - 1
Might - 1

This leaves 24 points unused (including quests from Den, Izzy, Summit, for all 3 difficulties) if you get to lvl 99. You can put the remaining points into whatever you want to use, but, depending on the main goal of the build it might vary.

Some examples:
For PvP (Player vs Player) Charge would be useful to lvl up
For Questing 4 into Zeal (for max number of hits) and rest into Sacrifice (you have the build for the most part why not, good against mobs. Sacrifice adds more damage to zeal then Zeal does leveling up itself)
Uber Runs Same as questing IMO
MF(Magic Find) Runs Don't bother use a Sorc, or Hammerdin

Other useful skills:
Redemption: 1 point (since you can't leech this may come in handy)
Salvation: 1 point (only if you do not have max resists)
Fist of Heaven: 1 point (for those nasty but rare Physical Immunes)
Vengence: 1 point (again for the immunes)

Merc: (optional)
Some character builds, a merc is almost as important as the gear it wears, this however, I don't see it as much as a issue. The only time a merc is needed is when you first begin to lvl since you will not be able to lifetap. Some suggestions on mercs could be as such.

Act 3 Merc: Using the Dream and/or Dragon stackable combo on a fire or lightning merc.
Act 2 Holy Freeze Merc: Using Pride for Concentration Aura, Gaze or Andy Helm, Fortitude or Chains of Honor Armor.
Act 1 Cold Rouge: Wrath Bow for Lifetap/Decep Curse or Faith Bow, Stone Armor, Gaze or Andy Helm

Gear:
Helm - Guillaume's Face Umed, (Crushing Blow) Crown of Ages (2xBer)
Armor - Chains of Honor (Archon or Dusk)
Weapon1 - Grief Phaseblade
Weapon2 - Call to Arms
Shield1 - Exile Vortex (Etheral)
Shield2 - Spirit Monarch
Belt - Nosferatu's Coil, Verdungo's Hearty Cord,
Boots - Gore Rider (Crushing Blow)
Gloves - Dracul's Grasp (Lifetap)
Amulet - Highlord's Wrath, (only if max resists) Metalgrid (for added def), Mara's Kaleidoscope (+2 skills and resists)
Ring(s) - Manald Heal, Stone of Jordan, Raven Frost, and/or Bul-Kathos' Wedding Band

Charms:
9x Lion Branded with life or resistence as a second mod, (Pally Combat Charms) Pally Torch, Annihilus, resist/life small charms.



Fanatic Zealer:

Stats:
Strength - 90
Dexterity - 125 (at lvl 99 with suggested gear, charms ect this will be enough)
Life - All the rest
Energy - wont need it

Skills: (Slvl of 107 to max)
Sacrifice - 20
Zeal - 20
Holy Shield - 20
Fanaticism - 20
Defiance - 20
Might - 1
Blessed Aim - 1
Concentration - 1
Holy Bolt - 1
Blessed Hammers - 1
Smite - 1
Charge - 1

This leaves 3 extra skill points unused. I suggest Salvation if you need resists,(does not cover poison) or Vengence for added elemental damage (this will work instead of zeal not at the same time)

Gear:
Helm - Shako (Umed) Vampire Gaze (Umed)
Armor - Chains of Honor, Fortitude, Duress, Shaftstop (Umed)
Weapon1 - Grief Phaseblade, Death Berzerker Axe, Breath of the Dying
Weapon2 - Call to Arms
Shield1 - Herald Of Zakarum (HoZ) Stormshield (SS)
Shield2 - Spirit Monarch
Belt - Nosferatu's Coil, Verdungo's Hearty Cord, String of Ears
Boots - Gore Rider
Gloves - Dracul's Grasp (Lifetap)
Amulet - Highlord's Wrath, (only if max resists) Metalgrid (for added def), Angelic Wings, Mara's Kaleidoscope (+2 skills and resists)
Ring(s) - Bul-Kathos' Wedding Band, Angelic Halo, Raven Frost, Wisp Protector

A great gear combo for who are in need of the highend gear is:
Armor - Shaftstop
Helm - Vampire Gaze
Belt - String of Ears
This alone will give you a Damage reduction of 55-65% total. 10-15% of that will be magical damage reduction.

The key to Zealers is the fastest attack rate possible, while still having decent damage, and defense.

Charms:
9x Lion Branded with life or resistence as a second mod, (Pally Combat Charms) Pally Torch, Annihilus, resist/life small charms.

Merc:
Act 2 Defense Holy Freeze:
Armor - Chains of Honor, Fortitude, Stone
Weapon - Infinity (Conviction Aura that lowers enemy resists and defense)
Helm - Gaze (umed)
 

McGorilla

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Isnt 65 strength enough? What are nigma's reqs? By the way, very good smiter build, I've made a similar build before and it was very strong
 

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